Checkpoint 1

Setting the Scene

Checkpoint 1 Image

This is just a basic setup in OpenGL with some basic geometry to get the coordinates of objects in the scene in preparation for the real ray tracing.

Spheres:

  • Both are unit spheres.
  • The front orange sphere has been translated from the origin to (0.2, 0.5, 1.5)
  • The back pink sphere has been translated from the origin to (-1.35,-0.3, -0.3)

Floor:

  • The was a unit cube scaled out to (6.0, 0.5, 13.0)
  • The floor was translated down from the origin to (-0.15, -3.0, 0.0)

Light:

  • The light has ambience, diffuse, specular highlights, and shininess turned on so the spheres look somewhat realistic and somewhat bright. All of the objects also have similar material properties.
  • The light position is (0.5, 4.0, 5.0)

Camera:

  • Eyepoint: (0.0, 0.0, 5.0)
  • Center: (0.0, 0.0, 0.0)
  • Up: (0.0, 1.0, 0.0)

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